Michael is a Back-End engineer at Geosite. Before making the leap to software development, he worked as an audio engineer. His exposure to audio production software evolved into a passion for understanding it on a technical level. This natural curiosity led him to study computer science and acquire software development skills. At Geosite, he leverages that skill set to engineer scalable and performant solutions, not only meeting the architectural needs of today but also tomorrow. In his free time he enjoys exploring 3D graphics and game engines.